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	A Gotrek Gurnisson Novel The Slayer returns. Spat out of the Realm of Chaos after an eternity of battle, Gotrek Gurnisson finds himself in the unfamiliar surroundings of the Mortal Realms. With no axe, no oaths, and no Felix, he sets out to find his place in this new universe… READ IT BECAUSE This is the novelisation of the Realmslayer audio dramas, spinning yarns of exhilarating adventure that take Gotrek across the realms and introduces him to new companions and enemies. THE STORY Gotrek Gurnisson was the greatest monster slayer of the age, who met his doom at the End Times. The heroic Slayer stepped forth into the Realm of Chaos to fight the daemons gnawing at the world's ending and satisfy his death oath, leaving behind his companion Felix Jaeger. Now Gotrek has returned, having outlived the old gods and the Old World. Spat from the ruinous depths with his redemption unfulfilled, he emerges into the Mortal Realms, a strange new world where gods walk the earth and dark forces are ascendant. Nothing is as he remembers. His oaths are dust, and the lands are torn asunder by Chaos. Yet when Gotrek learns of human champions being elevated to immortality for Sigmar’s fight against this darkness, the so-called 'Stormcast Eternals', he knows why fate has brought him into this new age. To find Felix. For only then can he find the peace in death he seeks, but is there more to Gotrek's apotheosis than even he can fathom? Has he truly been chosen by Grimnir, and for what purpose? Written by David Guymer.
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	Across the battlefields of the 31st Millennium, Humanity fights for its very survival. The Warmaster, Horus Lupercal, has turned against the Emperor, along with half of the armies of the Imperium. They march relentlessly for Terra, as vast cohorts of titanic war machines clash against each other in a brutal and bloody civil war. This is the Age of Darkness. This essential gaming supplement for Warhammer: The Horus Heresy – Legions Imperialis collates the army lists for Legiones Astartes, Solar Auxilia, Mechanicum Taghmata, Dark Mechanicum, Collegia Titanica, and Knight Households. Having the Detachments and Formations for each force in one place makes army building easy, and keeping track of your rules in the heat of battle straightforward. The book also contains Iconic Formations and Bonded Cybernetica Support Formations to add even more narrative flavour to your armies. Inside this 240-page hardback book, you will find: – Army Lists: Exhaustive Formations and Detachments for Legiones Astartes, Solar Auxilia, Mechanicum Taghmata, Dark Mechanicum, Collegia Titanica, and Knight Households. – Miniatures Showcases: Painted Legions Imperialis miniatures to inspire you. – Iconic Formations: Legendary Formations of warriors you can unleash on the battlefield. – Bonded Cybernetica Support Formations: Cohorts of Legio Cybernetica constructs you can add to your force. To use the contents of this book, you'll need a copy of the Warhammer: The Horus Heresy – Legions Imperialis Rulebook, which is available separately.
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	Take to the shattered, war-torn battlefields of the Garmon Cluster with this expansion book for Warhammer: The Horus Heresy – Legions Imperialis. This 128-page hardback book explores the origins of the terrible clash that would later become known as the Great Slaughter of Beta-Garmon, and allows you to fight massive battles and bloody campaigns set within that apocalyptic conflict. Contained within this book you will find a comprehensive history of the Second Battle for Nyrcon City and the origin of the wars that would engulf the Garmon Cluster, detailing the Loyalist and Traitor forces that took part in that terrible conflict. As well as this complete narrative, this book includes new Formations and Detachments for both the Legiones Astartes and Solar Auxilia army lists, providing new weapons of war for these powerful forces. You will also find a full campaign system for linking Legions Imperialis battles together, including rules for using maps to simulate large scale conflict on the worlds of the Imperium, and to fight the battle for Nyrcon City. Plus, full rules are included for fighting Legions Imperialis battles that feature entire armies of Titans and Knights set against each other. In order to use the content of this book, you will require a copy of the Warhammer: The Horus Heresy – Legions Imperialis Rulebook, available separately.
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	A Warhammer 40,000 Novel A saviour pod screams a flaming path through the skies of Fortuna Minor, almost lost amidst the debris that rains down over the arid plains below. The Imperial fleet in orbit is in full retreat, their deployment undone by orkish cunning. READ IT BECAUSE Follow the story of a leading Imperial military strategist as he attempts to almost single-handedly turn the tide of war against a ferocious ork Waaagh!. Discover how the Astra Militarum fight when they're outnumbered and outgunned. THE STORY Fortuna Minor is overrun by Speed Waaagh!s, its population enslaved to build weaponised effigies of the orks’ foul gods. For the Imperial forces on the planet, every hour is a hopeless fight for survival. But into this nightmare steps Arcadian Leontus – Lord Commander of the Segmentum Solar, peerless tactician and mastermind of countless victories. Even stripped of his armies, Leontus has no intention to merely survive this war. He intends to win it. Written by Rob Young.
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	A Warhammer 40,000 Novel A decorated Lieutenant of the Ultramarines recognises the signs of an imminent Tyranid attack and launches a desperate counter-offensive to save Regium, a proud Imperial world. READ IT BECAUSE The Imperium fights for its very existence against a threat unlike any other in the galaxy – a Tyranid invasion whose size dwarfs any yet experienced. THE STORY 'The dream.... it is a portent... of the end.' The fortress world of Regium has a proud history – for millennia, it has endured when others have fallen to ruin and damnation, standing defiant in defence of the Imperium of Man. But now it is shaken. Parasitic plagues run rampant, and Regium's citizens are haunted by dreams of horrific monsters feasting upon their flesh and marrow. Lieutenant Castamon of the Ultramarines recognises these signs of an impending Tyranid invasion all too well. Rallying his warriors, the battle-hardened veteran launches a strike force to slaughter the xenos in the outer system before it can reach Regium. But as this new tendril of Hive Fleet Leviathan proves unpredictable and deadly, Castamon and the First Company must harness all their skill, might, and zeal, or face utter annihilation. Written by Darius Hinks.
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	A Warhammer 40,000 Adepta Sororitas Novel Morvenn Vahl is the Abbess Sanctorum and a High Lord of Terra, a warrior born and a faithful daughter of the Emperor. Yet she is only mortal, performing no miracles, untouched by divinity, and though she was chosen not by the Master of Mankind but by his living thralls, the faith is hers to command and to protect. READ IT BECAUSE It’s a story of doubt and faith. It’s a story of the light of the God-Emperor against the darkness of the Night Lords. Can Morvenn Vahl lead the faithful to triumph, or will Ophelia VII fall to the traitors? THE STORY When a monster from myth threatens the cardinal world of Ophelia VII, Morvenn Vahl defies the Senatorum Imperialis and heads to the planet's defence. There, she finds a world in terror – the warlord Kol Rakhul, known as the Death of Saints, has come for the faithful and, with his Heldrake and a host of Night Lords at his back, plans to enshroud the world in flame and blood. This is a reckoning. A holy world is being defiled, and in its defence, Morvenn Vahl must wield an army of Living Saints to stand a hope of survival, let alone victory. Written by Jude Reid.
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	A Warhammer 40,000 Novel Morvenn Vahl is the Abbess Sanctorum and a High Lord of Terra, a warrior born and a faithful daughter of the Emperor. Yet she is only mortal, performing no miracles, untouched by divinity, and though she was chosen not by the Master of Mankind but by his living thralls, the faith is hers to command and to protect. Read It Because It’s a story of doubt and faith. It’s a story of the light of the God-Emperor against the darkness of the Night Lords. Can Morvenn Vahl lead the faithful to triumph, or will Ophelia VII fall to the traitors? The Story When a monster from myth threatens the cardinal world of Ophelia VII, Morvenn Vahl defies the Senatorum Imperialis and heads to the planet's defence. There, she finds a world in terror – the warlord Kol Rakhul, known as the Death of Saints, has come for the faithful and, with his Heldrake and a host of Night Lords at his back, plans to enshroud the world in flame and blood. This is a reckoning. A holy world is being defiled, and in its defence, Morvenn Vahl must wield an army of Living Saints to stand a hope of survival, let alone victory. Written by Jude Reid.
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	Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment. This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles. This 128-page hardback contains: – Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities. – Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples. – Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price. – Seven scenarios, including four Arbitrator, and three Gang Raid plots. – Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios. – Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them – Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles. – Miniatures showcase for House Delaque, and Heroes of Jardlan. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book.
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	Necromunda exists on the brink of complete societal collapse and revolution. The teeming masses outnumber their noble masters many times over, and even the staunchest defence wouldn't be enough to hold them back if they ever united. Enter the Palanite Enforcers – loyal to the spires, ruthless, and well-equipped, they suppress and subjugate the lawless, protecting their patrons by ensuring the status quo remains firmly in place. No depths of the underhive are truly safe from their domineering presence. This book peels back the veneer to uncover the brutal truth of the Palanite Enforcers, merciless soldiers whose remit is to impose law and order on the chaotic underhives in service to their noble masters. You'll find rules for different precincts, an exhaustive armoury, new scenarios to get them into the action, a fresh set of Hangers-on and Hired Guns, and loads more. This 128-page hardback book contains: – Background of the Palanite Enforcers: In-depth background material for the callous lawmen who patrol Necromunda with impunity, including their organisation and hierarchy. – Palanite Enforcer Patrols: Rules for running your own patrol, including an extensive list of weapons and Wargear. – Hangers-on, Hired Guns, and Dramatis Personae: Add everything from psychic Haunts to the Scrutinator-Primus Servalen to your gang. – Additional Rules: Palanite Drill skills, rules for different Prefectures, and forming alliances with the Imperial House. – Palanite Enforcer Scenarios: Two scenarios involving the Enforcers – Asset Seizure and The Getaway. – Badzone Enforcer Gangs: Rules for creating Enforcers from isolated or abandoned fortress-precincts. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book.
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	House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on the Ironhead Squat holds, gangs rush to win favour with House Aranthus, capture the last Helmawr heir, or simply survive the darkness rising from below Hive Secundus. This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession – The Vaults of Temenos, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda. This 128-page hardback supplement contains: – Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs. – The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape. – Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs. – Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek. – Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda: Core Rulebook and Book of the Outlands supplement) to use the contents of this book.
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	Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell. A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper... until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that Hive Secundus was razed to the ground, and the ruins declared quarantine extremis for more than a century. But, even the most diabolical weaponry in the Imperial arsenal couldn’t destroy the horrors below the Jewel of Necromunda... or the lost treasures that draw gangs into its grasp. It is time to leave Hive Primus as Necromunda: Book of Desolation introduces gangs to the perilous landscape of the abandoned hive. They will clash in search of priceless, ancient archeotech, all the while hunted by xenos horrors and the corrupted servants of the Malstrain. Inside this 144-page supplement, you will find: – Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells. – New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs. – Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone. – Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors. – Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns. – Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear. – Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs. This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book.
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	A Warhammer 40,000 omnibus Guided by the visions of the prophet Talos, a Night Lords warband struggles for survival. But when they come into conflict with fellow renegades and are hunted by the eldar, they find themselves returning to the scene of their greatest defeat and drawn into a battle they cannot possibly win. READ IT BECAUSE Strong characters, witty dialogue and brutal action are in evidence throughout this epic trilogy that takes a squad of Night Lords from hunted renegades to the edge of glory… then drags them right back down again. THE STORY Driven by their hatred of the False Emperor, the Night Lords stalk the shadows of the galaxy, eternally seeking revenge for the death of their primarch. Guided by the visions of the prophet Talos, a warband from this sinister Legion struggles to survive in a constant war against the forces of the Imperium. But when they come into conflict with fellow renegades and are hunted by the eldar of Craftworld Ulthwé, the Night Lords find themselves returning to the scene of their greatest defeat and drawn into a battle they cannot possibly win. Written by Aaron Dembski-Bowden. This omnibus edition contains the novels Soul Hunter, Blood Reaver and Void Stalker, plus additional short stories.
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	A Warhammer Age of Sigmar Anthology To take the Coin Malleus is to pledge one's life, limbs, and death to the Dawnbringer Crusades. Fusil-Major Rosforth knows this better than most. Following an almost career-ending injury, he now rides into battle atop Slobda – ogor, Maneater and fierce, unlikely friend. Their bond is simple: Rosforth shoots, Slobda eats. READ IT BECAUSE While Grand Alliance Order features many heroic figures, few are as noble as the mortal defenders of the Cities of Sigmar, fighting on through pure grit and determination. These stories offer insight into what it must be like to face down foes that would drive others mad, defending one's family, friends, and way of life against beasts and monsters who want nothing more than to tear your home to shreds. THE STORY Something gnaws at the Realm of Ghyran. The skaven have come in their millions, and Rosforth and Slobda must somehow lead a despondent band of survivors to safety, relentlessly pursued by plague-infested tides of devious, ravenous vermin. CONTENTS – On the Shoulders of Giants (novella) by Adrian Tchaikovsky – The Wanderer (short story) by Hal Wilson – Hounds (short story) by Christopher Allen – Roadwarden (short story) by Liane Merciel – Murder by Moonlight (short story) by Noah Van Nguyen – The Manse of Mirrors (short story) by Nick Horth – Past Returns (short story) by Hal Wilson – False Dawn (short story) by Christopher Allen – River of Death (short story) by Anna Stephens – The Siege of Greenspire (short story) by Anna Stephens – The Book of Transformations (short story) by Matt Keefe – The Nameless (short story) by Hal Wilson
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	An Alpha Legion Novel The leader of an Alpha Legion warband continues the Long War against the Imperium of Mankind, while harbouring the ambition to become the Harrowmaster and unite his Legion. READ IT BECAUSE See the Alpha Legion in the wake of the Great Rift, as they face the power of the Primaris Space Marines of the Indomitus Crusade. THE STORY The Alpha Legion are devious beyond measure, but deceit is a double-edged sword. As the Indomitus Crusade pushes into the far reaches of the
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	An Adepta Sororitas Omnibus Among the blessed ranks of the Adepta Sororitas there are those whose legends and deeds endure for millennia. Saints, both living and dead, whose radiance instils hope and courage in the ranks of the God-Emperor’s armies. READ IT BECAUSE Here, the glorious conquests and agonising losses that earned certain hallowed warriors of the Adepta Sororitas their hard-won sainthoods are retold in full. THE STORY The novel The Triumph of Saint Katherine tells the tale of this most holy procession, and how it inspires those on the battlefields of the Imperium to victory against all odds. In Celestine: The Living Saint, you will follow Saint Celestine beyond the veil of death and back again to answer the God-Emperor’s call, followed up further in the short-story Celestine: Revelation. Finally, in Ephrael Stern: The Heretic Saint, you can explore what happens when a maligned Sister of Battle is faced with the possibility of the ultimate darkness – the loss of the Imperium itself. This Omnibus Contains: – Celestine: The Living Saint (Novel) by Andy Clark – Celestine: Revelation (Short story) by Andy Clark – Ephrael Stern: The Heretic Saint (Novel) by David Annandale – The Triumph of Saint Katherine (Novel) by Danie Ware
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	Siege of Terra Book 1 After years of devastating war, Horus and his forces have arrived at Terra. But before they can set foot on the Throneworld, they must first break the defences of the Sol System. Powerful fleets and cunning defences bar their path – but can anything hope to halt the advance of the Traitor armada? READ IT BECAUSE The final act of the long-running, bestselling series starts here, with a brutal and uncompromising look at the first stage of the Siege of Terra, the war to conquer the solar system. Armies will fall, heroes will rise and legends will be written… THE STORY After seven years of bitter war, the end has come at last for the conflict known infamously as the Horus Heresy. Terra now lies within the Warmaster’s sights, the Throneworld and the seat of his father’s rule. Horus’ desire is nothing less than the death of the Emperor of Mankind and the utter subjugation of the Imperium. He has become the ascendant vessel of Chaos, and amassed a terrible army with which to enact his will and vengeance. But the way to the Throne will be hard as the primarch Rogal Dorn, the Praetorian and protector of Terra, marshals the defences. First and foremost, Horus must challenge the might of the Sol System itself and the many fleets and bulwarks arrayed there. To gain even a foothold on Terran soil, he must first contend the Solar War. Thus the first stage of the greatest conflict in the history of all mankind begins. Written by John French
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	A Warhammer 40,000 Novel Vraks is an armoury world that is vital to the struggling Imperium and its efforts to resist the wider threats to humanity. The planet is a key link in the long supply chain that keeps the beleaguered Imperial regiments stationed around the Eye of Terror and ready for war. The stoic Death Korps of Krieg have been assigned to this desperate world's defence. The grim soldiers of this regiment are born to serve the Emperor, as below Krieg’s irradiated surface is a human factory, existing only to produce soldiers destined for the front line in the Imperium’s most toxic and gruelling warzones. These indoctrinated soldiers are unflinchingly loyal and willing to sacrifice themselves without question or regard to ultimately win victory. And they will need all these qualities to face the horrors awaiting them on Vraks… READ IT BECAUSE Understand just how the Death Korps of Krieg have earned their reputation as the Imperium’s most ruthless fighters in this gripping tale of desperate defence and defiant loyalty. Even when all seems lost, new ways to survive and fight are unearthed, as an officer named Tyborc, expecting to die, finds a new way to live. THE STORY Vraks has fallen. Mustering an army from the ranks of the Death Korps of Krieg, the Astra Militarum embarks on a long and desperate siege to save the planet from the madness of an apostate preacher. It will last seventeen years, cost the lives of millions, and attract the attention of daemons and heretics alike, but the Death Korps must claw back victory, inch by bloody inch, from the hands of the enemy. Written by Steve Lyons.
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	Sale!Follow in the footsteps of Hadeya Etsul as she is consolidated into a Cadian armoured regiment and put in command of a Leman Russ Demolisher, Steel Tread. Can she win the trust of her dysfunctional crew and pilot the tank to victory on a do-or-die campaign? READ IT BECAUSE Against the backdrop of an increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment and placed in command of the Leman Russ Demolisher Steel Tread, where she must try and rally a dysfunctional crew together in order to survive a death-or-glory offensive. THE STORY On the war-torn world of Croatoas, the armies of the Astra Militarum do battle with the twisted servants of the Ruinous Powers. Against the backdrop of this increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment, and placed in command of the Leman Russ Demolisher Steel Tread. Haunted by nightmares, surrounded by a dysfunctional crew, and striving to find her place amidst a proud and insular regiment with a culture so different from her own, Etsul must guide her crew to victory. But, as her regiment rolls out beneath the poisonous light of the Great Rift to join a death-or-glory offensive, the crew of Steel Tread are about to face the fight of their lives. If they cannot learn to work as one, how can they hope to survive? Written by Andy Clark
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	A Warhammer Age of Sigmar Novel The intrepid Galen and Doralia ven Denst continue their adventures – the father and daughter return from a taxing mission, seeking solace in the mysterious Temple of Silence, only to find it houses a dark secret. READ IT BECAUSE Drawn into a terrible conspiracy and beset by enemies on all sides, Galen and Doralia are forced to fight not only the fell beasts stalking the forest, but merciless rulers who will stop at nothing to cling to power. See how the ven Densts cope with their toughest challenge
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	A Warhammer 40,000 Omnibus On the surface, the galaxy’s finest warriors ward against the dark forces that plague humanity, but emerging cracks are everywhere. Chaos festers within the sprawling web of the Dark Coil, and xenos threats grow ever stronger. READ IT BECAUSE The Dark Coil continues to wrap its tendrils around the grim darkness of the far future. Peter Fehervari, a master of the horror at the heart of Warhammer 40,000, explores the deepest recesses of both the mind and the stars in a series of seemingly disparate stories that combine into a whole more sinister than the sum of its parts. THE STORY In The Reverie, the dark secret of a seemingly glorious Chapter of Space Marines is exposed, while The Crown of Thorns, The Sins of My Brothers, and The Thirteenth Psalm follow as the censured Space Marines seek to atone for their sins. Nightbleed brings us to the bowels of a hive city where a disgraced medicae and a street preacher find their fates intertwined. Nightshift Nineteen tells the tale of a cursed hive city maintenance crew plagued by seemingly random misfortunes. Requiem Infernal and Aria Arcana follow the Adepta Sororitas of the Last Candle, exploring deeply-held secrets as remnants of a decimated Astra Militarum force seek aid. In The Walker in Fire, a Deathwatch Space Marine of the Salamanders is sent on a mission to find and eradicate a pair of rogue Adeptus Mechanicus agents. Finally, Nightfall sees young men take part in a ritual they don't truly understand, with the Night Lords waiting in the wings. Contents – The Reverie (novel) – The Crown of Thorns (short story) – The Sins of My Brothers (short story) – The Thirteenth Psalm (short story) – Nightbleed (short story) – Nightshift Nineteen (short story) – Requiem Infernal (novel) – Aria Arcana (short story) – The Walker in Fire (short story) – Nightfall (short story) Written by Peter Fehervari.
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	Siege of Terra Book 8 The arch-traitor Horus Lupercal's forces have bombarded Terra, and the Imperial Palace lies in ruins. With the Emperor's dream in tatters, he now seeks only to rob Chaos of its ultimate victory… READ IT BECAUSE It's the beginning of the climax of the Horus Heresy, and hope still remains for the Loyalists! The Emperor plans a gambit that could snatch victory from the jaws of defeat – but at what cost? THE STORY There is no way out. The walls have fallen, the gates are breached, and the defenders are slain. It is the end and the death. After seven brutal years of civil war, the Warmaster stands on the verge of victory. Horus Lupercal, once-beloved son, has come to murder his father. The Emperor, a shining beacon of hope to many, an unscrupulous tyrant to others, must die. The lives of uncountable numbers have been extinguished and even primarchs, once thought immortal, have been laid low. The Emperor's dream lies in tatters, but there remains a sliver of hope. Now, at the final hour of the final day, the Emperor rises. With him come his Angel, his Praetorian, and his Captain, all determined to enact terrible vengeance. Yet the hope is slim, for the Warmaster sees all and knows all, and the ultimate victory of Chaos is at hand. There is no way out. Written by Dan Abnett.
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	An Astra Militarum Novel Cadia. This proud world stood defiant for centuries – a bulwark against the forces of Chaos residing in the Eye of Terror. All of this would change when it was targeted for destruction by Abaddon the Despoiler as part of his Thirteenth Black Crusade. READ IT BECAUSE The Fall of Cadia is a touchstone moment of the Warhammer 40,000 timeline. This incredible battle led to the opening of the Great Rift and ushered in a grim new era in which even greater threats assailed the Imperium. THE STORY Cadia licks its wounds in the wake of the Thirteenth Black Crusade. The heretic forces retreat on all fronts. The day is won. But Lord Castellan Creed cannot rest easy. Something tells him the assault was a mere prelude to something greater, something more final. He is right. Out of the Eye of Terror comes Abaddon the Despoiler, at the head of a warhost unmatched in scale since the dread days of the Horus Heresy. In the face of the looming apocalypse, Creed must weld the champions of Cadia into a bulwark capable of withstanding Abaddon’s fury. And in orbit, the Despoiler himself finds his own alliance teetering on a knife edge… This is a tale told at epic scale, from the tables of high command to the slaughter of the pylon fields, and with a huge cast of characters from self-styled demigods to the rank-and-file foot soldiers of the Imperium. This is the story of Abaddon’s greatest conquest. This is Cadia’s last stand. Written by Robert Rath.
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	A Horus Heresy novel Chastised by the Emperor, the Word Bearers set out on their own path - one that will eventually lead them to damnation and heresy and plunge the galaxy into war. READ IT BECAUSE The dramatic backstory to the Horus Heresy is revealed at last. Discover the manipulations that led to Horus' fall and mankind's civil war. And where does it start? With the Emperor himself forcing an entire Legion to kneel before him in a scene that will stay with you for a long time... THE STORY Amidst the galaxy-wide war of the Great Crusade, the Emperor castigates the Word Bearers for their worship. Distraught at this judgement, Lorgar and his Legion seek another path while devastating world after world, venting their fury and fervour on the battlefield. Their search for a new purpose leads them to the edge of the material universe, where they meet ancient forces far more powerful than they could have imagined. Having set out to illuminate the Imperium, the corruption of Chaos takes hold and their path to damnation begins. Unbeknownst to the Word Bearers, their quest for truth contains the very roots of heresy... Written by Aaron Dembski-Bowden

























